FaceRig is a program enabling anyone with a webcam to digitally embody any character they want. For now we're focusing on just the portrait, but we aim to do more in the future. The video next to this paragraph will explain it better than tons of text (or just watch the images below if bandwidth is an issue).
If you have the patience for text, and want to learn more about FaceRig and its developers, keep going :)
ABOUT FACERIG - THE LONGER VERSION
FaceRig began as an evenings and weekends project for us; we were wishing that there was more we could do with the characters we inhabit when playing games. Most of the time we use them for a while, mostly just to kick some butt, then we finish the games and abandon the characters sooner or later. In this discussion a lot of 'what if's were born, that got us really excited.
We, as gamers, could webchat on Skype or Google Hangouts or any program for that matter, as our characters, with their complete expression palette? Something like instant digital cosplay?
We could have also some real time form of voice pre-processing, so that we can tune our voice to be more like that of the character?
We could have physics simulations, particle effects complex real-time lighting, what if the characters were rendered in real time as close as we possibly can to (ideally) Pixar movie quality?
This would be really affordable, maybe just cost as much as a fancy sandwich. Why should real time character driving should be only for mocap studios with their yearly multi thousand dollars software license and expensive mocap gear?
Anyone who feels like it could design their own crazy or cool characters, and share them with the world, and also we could use other's shared creations? How awesome would such a community be.
There were tons more way to use this that we're not even thinking of , like unconventional game input, or maybe collaborating with other game devs to standardise real time user expressions being put into games?
and finally ...
A few experienced game developers (who have worked for years building all the above features for big publishers) could go indie, build this and make it available for indie prices, like 5 to 15 USD tops, for everyone to chat, stream, create and generally have fun as they see fit?
WE REALLY APPRECIATE YOUR HELP.
ABOUT THE DEV TEAM
We are not household names and we're from Romania, a country in Eastern Europe mostly known as the home of Dracula. We're not vampires. (No, really, we're not.) You'll meet us on the forums if you decide to join up. We are five devs, with help from friends whenever possible. We have been working in the console and PC industry, some of us since the start of PS2.